Esilvia reporting for duty
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Esilvia reporting for duty
Greetings Dear Moonlight members,
Characters Name: Esilvia
Level: 37 Spec: Frost (for leveling, will respec to whatever benefits the guild most)
Experience in Raids: Back in the old days (at launch) MC ect... there wasent much else *giggles*
Raiding days and times: Online every day from about 21.30 till 00.30 (fri and sat till about 02.00 or later)
Age: 31
Nationality: Belgian
Reasons you left your guild: just restarted
Officer you spoke with (in case you did): Xirik
Tell us a few things about yourself: Iam a helpfull and friendly gamer and has been since i first start playing mmo's. Since my first mmo Star Wars Galaxies the last 10 years, i actually had to check then it was launched lol (time does flies by) ive played more of less nothing cept mmo's, save for a few must have Single player games.
WoW has gone through enormous amount of changes that iam still getting used to, not only classes but overall gameplay changed dramatically, the difficulty of dungeons seems to amaze me most. It all used to be soo much tougher, ok iam only in my 30'ies but still... i was delighted when i got my CC spell Sheep but i havent found one occasion where it has been usefull in a dungeon ... its AoE all the way, well lets hope it gets abit tougher later on
I choose an RP server because it has most mature players, my old chars are all on Shadowsong but i like a fresh start
Most guild have heavy RP rules and there arent too many Dreanai Light/medium RP guilds too my liking so, i also prefer larger guilds and many active ppl to chat with then a guild with 5 members online at any given time. Dont get my wrong, its not that i dont like to RP, i played pen & paper AD&D for many years (3rd edition)
Besides that i have a son called Alex who is 1,5 years old and my occupation is production planner
If there's anything u need to know i'll be happy to reply
Regards,
Filip
Characters Name: Esilvia
Level: 37 Spec: Frost (for leveling, will respec to whatever benefits the guild most)
Experience in Raids: Back in the old days (at launch) MC ect... there wasent much else *giggles*
Raiding days and times: Online every day from about 21.30 till 00.30 (fri and sat till about 02.00 or later)
Age: 31
Nationality: Belgian
Reasons you left your guild: just restarted
Officer you spoke with (in case you did): Xirik
Tell us a few things about yourself: Iam a helpfull and friendly gamer and has been since i first start playing mmo's. Since my first mmo Star Wars Galaxies the last 10 years, i actually had to check then it was launched lol (time does flies by) ive played more of less nothing cept mmo's, save for a few must have Single player games.
WoW has gone through enormous amount of changes that iam still getting used to, not only classes but overall gameplay changed dramatically, the difficulty of dungeons seems to amaze me most. It all used to be soo much tougher, ok iam only in my 30'ies but still... i was delighted when i got my CC spell Sheep but i havent found one occasion where it has been usefull in a dungeon ... its AoE all the way, well lets hope it gets abit tougher later on
I choose an RP server because it has most mature players, my old chars are all on Shadowsong but i like a fresh start
Most guild have heavy RP rules and there arent too many Dreanai Light/medium RP guilds too my liking so, i also prefer larger guilds and many active ppl to chat with then a guild with 5 members online at any given time. Dont get my wrong, its not that i dont like to RP, i played pen & paper AD&D for many years (3rd edition)
Besides that i have a son called Alex who is 1,5 years old and my occupation is production planner
If there's anything u need to know i'll be happy to reply
Regards,
Filip
Varath- Posts : 3
Join date : 2010-11-08
Age : 45
Location : Belgium
Re: Esilvia reporting for duty
A BELGIAN !!!
*Dances Franticly praising the gods*
We shall conquer the world!!!
Muahahahahahahahaha!!!!
*Dances Franticly praising the gods*
We shall conquer the world!!!
Muahahahahahahahaha!!!!
Jianyu- Posts : 40
Join date : 2010-03-25
Age : 38
Location : Belgium
Re: Esilvia reporting for duty
<cheers> great to have you aboard!!! And a D&D player, whohoooo!!!! (we, my husband and I) still playing it, the 3.75 version (not the crappy 4th edition ). Looking forward seeing you ingame
Blinkey- Posts : 8
Join date : 2010-09-28
Age : 44
Location : Gothenburg, Sweden
Re: Esilvia reporting for duty
BTW we have some people in the guild with which i ve been playing ad&d since.... a lot of years ago i think they are 18
2nd edition
not the crappy new ones
2nd edition
not the crappy new ones
Xirik- Posts : 1124
Join date : 2007-10-16
Age : 44
Re: Esilvia reporting for duty
Oh wait, i wasent 3rd edition as i first stated but 2nd edition !
Its been a looong while so hence the small mistake, i think we played about 10 to 15 years ago...
I actually had to check on THAC0 cause thats what we worked with :
--------------------------
In earlier versions of Dungeons & Dragons, a lower Armor Class indicated that a creature was more difficult to hit. An unarmored human had an Armor Class of 10, and armor lowered a character's armor class. Powerful creatures would usually have an Armor Class lower than 0.
In Advanced Dungeons & Dragons, a character or monster's ability to strike successfully was measured by its THAC0, meaning the minimum roll needed on a 20-sided die "To Hit Armor Class 0." The die roll needed to hit other armor classes could be computed by subtracting the armor class from the THAC0. The lower one's THAC0, the more likely a hit would be successful. This system replaced combat tables in the 2nd edition of AD&D, but was officially abandoned in the 3rd edition of D&D (2000).
In third edition D&D, the armor class system was effectively reversed. An unarmored human still had an Armor Class of 10, but wearing additional armor and/or wielding a shield would instead increase Armor Class. Thus, a creature with an Armor Class of 0 in second edition would have an equivalent armor class of 20 in third edition, and vice versa. This system persists into the current fourth edition rules. A wide range of factors affected Armor Class in both systems, including a character's physical dexterity, use of various combat techniques (such as forms of parrying), and the quality and material composition of the worn armor.
The concepts of armor class and hit points originated in a set of American Civil War naval rules. Dungeons & Dragons co-creator Dave Arneson adopted the concepts in miniatures games that he ran shortly before the first edition of D&D was written.[1]
Numerous Dungeons & Dragons-derived role playing and computer games use the Armor Class system or a variation thereof. Many games with unrelated systems use the term to represent a character's ability to avoid damage or reduce damage taken.
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And thanks for the warm welcome *hugs*
Its been a looong while so hence the small mistake, i think we played about 10 to 15 years ago...
I actually had to check on THAC0 cause thats what we worked with :
--------------------------
In earlier versions of Dungeons & Dragons, a lower Armor Class indicated that a creature was more difficult to hit. An unarmored human had an Armor Class of 10, and armor lowered a character's armor class. Powerful creatures would usually have an Armor Class lower than 0.
In Advanced Dungeons & Dragons, a character or monster's ability to strike successfully was measured by its THAC0, meaning the minimum roll needed on a 20-sided die "To Hit Armor Class 0." The die roll needed to hit other armor classes could be computed by subtracting the armor class from the THAC0. The lower one's THAC0, the more likely a hit would be successful. This system replaced combat tables in the 2nd edition of AD&D, but was officially abandoned in the 3rd edition of D&D (2000).
In third edition D&D, the armor class system was effectively reversed. An unarmored human still had an Armor Class of 10, but wearing additional armor and/or wielding a shield would instead increase Armor Class. Thus, a creature with an Armor Class of 0 in second edition would have an equivalent armor class of 20 in third edition, and vice versa. This system persists into the current fourth edition rules. A wide range of factors affected Armor Class in both systems, including a character's physical dexterity, use of various combat techniques (such as forms of parrying), and the quality and material composition of the worn armor.
The concepts of armor class and hit points originated in a set of American Civil War naval rules. Dungeons & Dragons co-creator Dave Arneson adopted the concepts in miniatures games that he ran shortly before the first edition of D&D was written.[1]
Numerous Dungeons & Dragons-derived role playing and computer games use the Armor Class system or a variation thereof. Many games with unrelated systems use the term to represent a character's ability to avoid damage or reduce damage taken.
--------------------------
And thanks for the warm welcome *hugs*
Varath- Posts : 3
Join date : 2010-11-08
Age : 45
Location : Belgium
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